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augmented realityAugmented Reality in OpenCL (Composition by M.Oostrik)
or OpenCL Combined: Optical Flow, Fluid Simulation & Particle System I wanted to have a similar flow functionality as Memo's ofxMSAFluid: http://memo.tv/ofxmsafluid. Looking around a found almost all the functionality on or via kineme.net:
So it made sense to return the result. Here it is! With a little run through in the attached video. Note: I created this video using a geforce 480 (with 480 cores). The optical flow and fluid simulation have a resolution of 512x512 and there are 1.280.000 particles. (some visible, some not) I'd appreciate feedback on optimal settings for your systems. (the attached patch has a resolution of 128 with 128.000 particles) cheers! osceleton + rbg or depthhey, is it possible to put the rbg or depth image of the kinect under the ocsceleton? so it looks like the openNI sample. saw "itsthejayj" stuff but i have no clue how to manage that. and would it then be possible to manipulate a cylinder a bit like the image attached? i think i saw a osceleton manipulating metaballs?! _ 10.6.6
kinect augmented realityso i planned on just drawing something on the screen with my kinect turns out this augmentation was way more interesting than any ir tag method i have tried before. there is this very specific distance from the kinect where the tracking is just phenomenal. i'm dubbing it the sweet spot. so the accuracy here is a bit offset as i'm using my i-sight for augmentation.... it is slightly below the kinect so the perspectives are not completely lined up but for this initial unintended experiment it works. going to tighten it up a bit. actually works better than any ir tag methods i have tried in the past.
Augmented reality with fixed backgroundHi guys, I’m a QC newbie, I come from videogames programming (most of the time using OGRE). I’m currently trying to add some simple 3D objects to a real scene: some sort of augmented reality, but with fixed background. I mean: I have a background image of a 3D environment (the interior of a room for example), and I’d like to add cubes/planes/and so on so as to match the perspective of the photo. Take a look at this first experiment: I used 5x“cubes” and “Kineme 3D Plane Generator”->”Kineme 3D Object Renderer” to create che 3D scene, all inside a "lighting" patch, witch is inside a "Kineme GL Field of View". For the cubes, I reach an “almost realistic” perspective, but the plane hasn’t got the right perspective at all (even if I try to move it inside the scene), and I think that it means I’m not working in the right way. I've tried also to use "Kineme GL Frustum" instead of the field of view, but it seems not to e the right solution. My question is: “what is the right way to recreate a perspective projection so as to match the background perspective?” Thank you for any kind of help! :)
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