gl point structure

Attenuate function of GL Points not Environmental context aware

usefuldesign.au's picture

Was going through my comps searching and came across this bug demo I made long ago, still a bug. Attenuate doesn't work on some GPUs but where it does, it's broke in the sense that the perspective based size adjustment is locked off and not aware of the viewing angle. Seeing's believing:

GL point structures do not observe 'correct' attenuation in 3D transformations

usefuldesign.au's picture

When I transform 3D GL point structures, the attenuation corresponds to the original co-ordinates not the transformed co-ordinates. Possibly this is an implication of the underlying GLSL and there is nothing can be done in the GL Point Structure to fix it. Just thought I'd mention it though.