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interactionMultiple Interactions with SpriteHello, I have been trying to make a slider that responds to direct interaction (mouse) and also to 2 finger drags (magic pad). So that I can click and drag the slider to a position and/or use a 2 finger gesture to drag the slider into a new position also. Sort of like how the song timeline interaction on itunes works. The problem I have had is getting the values to blend together. For instance, when I click and drag (Mouse) the slider from the origin to a value the slider reverts to the initial position before moving in a (Gesture) making the blending between interactions jerky. I'd ideally like to have this slider respond to mouse clicks, gestures, and any OSC input I define. The issue is getting the values to merge together without jerky transitions. I know there is a real good way to do this. They are all over in most programs, how can this functionality be emulated in Quartz? It's like the 2 Finger Drag Patch needs to have an updated value of where the slider is when I click it that way there is not a gap between values when the interactions are switched. Thanks for any suggestions You'll need 1024's Selector Plugin (Handy anyways) http://1024d.wordpress.com/qc-plugins/
4-color Gradient (Composition by jersmi)
A novel approach to creating a 4-color gradient using interaction patch, sprites and motion blur. Voronoi Shader (Interactive - reworked from p_g) (Composition by gtoledo3)
I was reading: http://edotprintstacktrace.blogspot.com/search?updated-max=2011-02-01T12... ...and there was a really interesting shader, and video. The video showcased four interactive areas, making a voronoi, totally with a pixel shader, and I thought it was pretty cool. The showcased code only had it setup for three areas, and there was no real setup / qtz, etc., so it was a bit of a fun challenge to add in the extra yellow area to do what it was doing in the video. spring chain (Composition by dust)
this patch shoes how to use springs and constraints to create a chain or rope like simulation. Interaction dataHello to every kineme addicted... I haven't written in this forum for long time... I come back with a really interesting challenge Do you know if there is a way to get to know the data passing through the interaction port? cheers Daniele
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