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iteratorHit Test Grid Values (Composition by gtoledo3)
This is a composition I made, that came out of some discussion on the QuartzComposer forum on Facebook, that I thought was kind of cool. It sets up a grid of values, and as you tap on the different values, you'll be able to retrieve what the last value was. Kineme2D Vector Contains Point has a memory leakSummary: The "Vector Contains Point" patch of the Kineme2d plugin contains a memory leak when used inside Iterator patch. Steps to Reproduce: a. Modified the Kineme2D-hittest composition to load 3 vectors using Queue and rendered then inside an Iterator patch. Expected Results: The composition should run smoothly forever Actual Results: After sometime, memory size of QC increases and it starts to hang Regression: I have tested it on both SL and Lion Notes: None Internal case: https://b33p.net/kosada/node/3593
Simple animated scrolling bars/stripesI'm trying to get content together for a black and white themed show. I'd like to have adjustable horizontal white bars scrolling from top to bottom and thought this would be easy, I'm sure it must be for many of you. I'm going for equally spaced bars that can be modified for thickness and iterations-- when increasing the iterations, the height of the bar would decrease as would the distance between bars. In the attached "lineattemptfromarrows" (butchered from http://kineme.net/forum/Discussion/DevelopingCompositions/IteratinganInt...), I got it to look sort of how I'd like, but it's pretty poorly done and the speed control doesn't really work. It's smooth only when the speed is locked at .2. I'm sure there is a much cleaner and successful way to do this. I tried working with replicate in space and a bunch of other things. Anyway, if anyone feels like trying this out and sharing that would be great. I'm also hoping I can add a rotation control so that the lines can be diagonal. Thanks.
Quartz Composer Particle System inside an IteratorHey guys I had been trying to make copies of a particle system with an iterator for quite a bit, and I finally found a solution. If it helps anyone else as-well even better. What's the trick?
- the particle system's Timebase needs to be set to external That's it. I've attached the composition and a screenshot, but you can also find them here.
Multiple Finger IteratorI am trying to make a composition that can handle multiple fingers on multiple devices. It will have buttons and zones that will cause interactions and triggers. So instead of making a separate hit test for every finger by hand, I am trying to use the example "multi-touch fingerpaint" as a way to test this. Since there is only one sprite in the iterator that renders as each finger, I tried to use the incoming x and y to trigger a hit test for all fingers that could be fit on the pad. The hit test would trigger, however only the lead or most recent finger would be able to trigger the hit test. Does anyone have an idea on how to make it so every finger that was registered could trigger a hit test using an iterator to reduce the patchwork involved to track say 10, or 15 fingers at a time. Also, you need the kineme multitouch patch for this |