lfo

Increse LFO or Interpolation duration smoothly

scalf's picture

I am trying to use some sort of fader or mouse input to gradually ramp up the duration of a LFO or interpolation patch.

When I hook up my mouse to control the duration of wither, I get a choppy effect. How can I make this a smooth transition from duration speeds?

More Color Math

gabemott's picture

Well, I tried the simple math to create a middle child color by averaging the hue value of the two parents. But no such luck, I'm wondering if this needs javascript again.

The two backgrounds are moving slowly through the hue spectrum and different different period lengths. Occasionally they are they same hue.

The middle square is supposed to be the middle child all the time, but it's not. The left and right squares are supposed to be children closest to the background parent on each respective side.

The inspiration for this is: http://samesameordifferent.com (if you check this out keep trying "new" (then smoosh) until you've seen both same and different)

And the image attached done in illustrator gives an example of what it would look like if I had done the math correctly. I thought averaging the hues would get the middle child, but I can't sort out why it doesn't (all the time).

Any ideas?

Polyspin (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.10.09
Compatibility: 10.4, 10.5, 10.6
Categories:
Required plugins:
(none)

This is a composition that:

-Constructs a grid of colored objects, with different controls for color generation.

-Monitors mouse x/y and allows an object to push/pop in Z, and/or spin in x/y or z rotation if the mouse hovers over an object.

-Configures a color crossfade on the object as it returns back to the "home" position of the color grid.

-Controls for force and decay of the hit effect.

-Configurable columns and rows that adjust to the rendering destination.

...and that's the gist of it.

I'm sharing this composition to show a way of using an iterator that will make one or more object parameters change after they are triggered.

I used a modified version of this for this video post: