light

Fluid Volumetric Lighting

dust's picture

damn video compression ruining my glimmering fluid light rays. ;(

so this patch is ridiculously difficult to get a good audio reactive render in realtime. although you may not see so well with the video. i seem if only pseudo to achieve fluid simulated lighting in 3d with qc...

(from vimeo:)

this is a fluid light simulation. the inspiration for this came from the peculiar way dust and light interact with each other... like when the early morning sun rays stretch across your room and you can see the dust particles floating around in ray fluidly ....

not entirely sure if i captured the essence of my intended inspirations. i like how the light washes in.... with occlusion. it is audio reactive as the audio is the end bit of a track i'm working on called "Rise Above"

the patch needs a bit cleaning and is a derivative of a dev patch so i'm not posting to the repo. hopefully someone can get some nice offline renders with this...

Better lighting controls?

laserpilot's picture

I have not downloaded kineme 3d yet, but i was wondering if people had any tips for making the lighting controls in QC a bit more powerful.

I guess this really boils down to more of a specific question...I have a plane of several shapes all rotating the same way through an iterator patch..its like an 8x8 grid of shapes. I would like to sort of fly spotlights over all of the shapes, but the attentuation controls for the lights seem very limited..turning down attentuation seems to mostly make it dimmer when really I want the beam to be narrower..or maybe there is a way i could make it brighter after turning down attenuation? I'll try and throw up an example of what I'm trying to do in a few days unless someone has some good ideas. Thanks!