movie player startup reset javascript

Movie player issue

m1's picture

Hi I'm new to QC so I probably am doing something wrong, but could use some advice. I'm building a video playback tool for a touchscreen interface.

I have 12 videos, represented by 12 thumbnail images floating around on screen. These will be triggered to play fullscreen when touched, but only one at a time. Once the movie is finished, the screen will go back to the floating thumbnails. Seems simple enough, but..

Problems:

1:

Whenever I start up the app, all of the movies play at once! Needless to say it is annoying and not very professional looking. Any ideas here? Attached is 1.png to show how I worked out the playback functionality. To be clear, sprite 23 is the movie file, sprite 7 is the thumbnail.

It appears that all of my sprites are 'enabled' on startup, even if they are set to 'off'. But maybe it's something else? I worked on this all day and can't figure it out.

1.5:

Once I play a movie, is it possible to lock out the controls so no other movie can be chosen?

2:

My thumbnails are all moving in 3d space, I'm using 3d transformation to rotate around them. It looks great. But when I play the movie in that same macro that the 3d transform is controlling, it also gets rotated. So frustrating. Is there some basic tool here that I missed that will let me send outputs outside of the macro?

3:

Since all of the movies will play in the same space, can I use one billboard or sprite, and send the output of the movie importer to it? That leads me to #4...

4:

After about 2 minutes if no one has touched the screen, I would like it to randomly choose a video to play, then wait another 2 minutes-to see if it grabs any one's attention. Is there some kind of massive toggle selector that I missed, or is that where I should use javascript for more control?

Thanks for any help you guys can offer. Much appreciated. I'm kind of stuck.

Thanks, Brian