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optimisingOptimising 3d objects for use in QCHi all! I'm hoping to get some tips for the development of a game installation involving intensive use of 3d models. I've never worked very much with 3d/kineme3d in QC so here goes:
The 3d objects are made by another 3d artist, are there any rules or specific things he should stick to? I've browsed around the forum and read that for animating objects there should be the same number of faces/vertex in every object. Are there more things to consider that would make it easier for me to import the models with textures in QC? Thanks!
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