particles forces chaotic 3D solid non euclidian morphing

Hybrid Geometries

livio's picture

Hello,

I'm preparing a new project (may be for NIME 2011). Since it's quite "ambitious" for my skills (it's my second in QC) I'd like to ask your advice to start working in the best direction.

Basically I'd like to morph back and forth euclidian and non-euclidian (chaotic, noisy, recursive, ...) geometries. I'd also like to "geometrically transform" solids to particles (force driven, boidsy, gravitating, ...), in a sort of reversible controllable explosion. So I guess I need a sort of "common structure" to describe and render shapes, which seems not to be evident, to me at least..

I've been diving in Particles Tools and Kineme 3D (planning to purchase a licence soon) these last days and learned a lot from examples patches and from your compositions (thanks for sharing!). I'm sure the tools are there, I just have to figure out how to put them together properly :)

Here are some inspirational references: http://vimeo.com/1216602 http://vimeo.com/15395471 http://vimeo.com/8837024

Hope you can point me to some directions to try out.. Thanks!