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queueHelp! javascript generated structure: too many members/array to the queueI've never worked with javascript but i've managed to create a structure, the problem is that i dont know how to dequeue the values. (I want to keep only the newest values 20-40 per points {x,y,z}) Anyone can help? _Queue = [] function (__structure Queue) main (__number inputNumber[12]) { var result = new Object(); _Queue.push([inputNumber[0],inputNumber[1],inputNumber[2]]) _Queue.push([inputNumber[3],inputNumber[4],inputNumber[5]]) _Queue.push([inputNumber[6],inputNumber[7],inputNumber[8]]) _Queue.push([inputNumber[9],inputNumber[10],inputNumber[11]]) result.Queue = _Queue; return result; }
Video ScratchingI am looking for a good way to "scratch video" in QC. By scratch, I mean analogous to Dj scratching in that one can alter the speed, position, and direction of a video on the fly using some fader, rotary, or other controller. I have looked around, and it seems as though dust made it pretty good with his approach but I found no file to dive into. http://kineme.net/forum/Programming/bestapproachtovideoscratchplugin The internet hints at using some sort of queue system to drive the video's position from what I have gathered. Of course, if I hook up the mouse input to the rate, or selection start, the video becomes choppy. I know there is a good way to do this. If someone could point me in the right direction that would be much appreciated
Iteration to Structureafter a brief study how to nest iterators seen @noboko (thanks @gtoledo3 for useful link! http://kineme.net/forum/DevelopingCompositions/SuperCoolQuartzComposerQtzs) i tried to hook them to make structures. few examples attached. so far i had an interesting adventure in generating various combinations of lines and stuff.. but i'm really stuck at this point. i have a basic question: does this kind of structuring makes sense? could it go further (lets say something like http://kineme.net/Release/Beta/GLLookVeryCool) ? is there a way to make offsetting points more controllable by this method, or i should include any other tools, maybe i'm missing something about structure making in general? any tip would be appreciated! Polyspin (Composition by gtoledo3)
This is a composition that: -Constructs a grid of colored objects, with different controls for color generation. -Monitors mouse x/y and allows an object to push/pop in Z, and/or spin in x/y or z rotation if the mouse hovers over an object. -Configures a color crossfade on the object as it returns back to the "home" position of the color grid. -Controls for force and decay of the hit effect. -Configurable columns and rows that adjust to the rendering destination. ...and that's the gist of it. I'm sharing this composition to show a way of using an iterator that will make one or more object parameters change after they are triggered. I used a modified version of this for this video post: Javascript Sprite AnimationPosted is a working little animation using sprites, iterator and javascript. I want the animation to add the sprites (random size and color) without overlapping, and scroll as the screen fills.
Any help is appreciated.
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