realtime

iniSphere release: sphere displacement effects for QC

LukeNeo's picture

iniSphere is a Quartz Composer custom patch that renders a sphere with some particular effects, ideals for VJ and realtime performances. Get it here! www.inimart.com/inimart/portfolio/inisphere

QuartzBuilder Drop File (Composition by gtoledo3)

Author: gtoledo3
License: MIT
Date: 2011.06.27
Compatibility: 10.5, 10.6
Categories:
Required plugins:
quartzbuilder

When you build this in QuartzBuilder, it will display the file path of the last file you "dropped" on the Viewer window.

One can use this as a means of loading files in a QuartzBuilder app.

Tentacles - The Return! (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2011.03.24
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

I did a little mashup of my upload from yesterday.

I have it creating a normal map on the fly, making it's own lighting using greyscale procedural feedback trails/particles, doing a low-rent volumetric light thing, and working with multitouch.

You'll need kineme multitouch patch, and the normalmap_gt plugin from my page (georgetoledo.com).

It's semi 10.5 compatible. One of the particle systems/iterator combo's uses smooths inside... that won't work the same in 10.5, but the rest of it generally will.

Aspect Ratio Sprite (Composition by gtoledo3)

Author: gtoledo3
License: MIT
Date: 2010.05.29
Compatibility: 10.5, 10.6
Categories:
Required plugins:
(none)

Virtual Patch. Aspect Ratio Sprite. A Scale input value of 1 represents full Input Image Size. Antialiasing is provided as Input port option. The image on the quad is multiplied by the color set on the "Color" input and can be combined with a mask using the optional "Mask Image" input (the mask will be resized to match the image's size).

Note that the Billboard patch is a simplified version of Sprite with fewer parameters and which is especially suited for 2D drawing. Antialiased Edges require the Blending Input Parameter to be set to Over, Add (or Alpha, if Kineme Alpha Blend.plugin is also installed).


This isn't meant to be a groundbreaking Virtual patch by any stretch, but a utilitarian option. It's aim is to simplify workflow, provide a Sprite based renderer that is automatically aspect ratio correct, and expose options for the sprite patch traditionally found in settings.