varying variables

GLSL Varying Variables In QC 4

toneburst's picture

I'm starting to think there may be a problem with varying variables in GLSL shaders in Snow Leopard. I've come across the same error messages in two different GLSL Vertex Shaders saying

"vertex shader writes varying varyingname which is not active".

and it does appear the data isn't being properly passed. I never came across this in QC 3/Leopard.

Anyone else noticed this?

a|x