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warpGeometry @ Caltech Pagehttp://www.geometry.caltech.edu/pubs.html I've found this page to be interesting over the past long while, and return to it quite a bit. I figured it would be worth sharing with those on forum that have overlapping interests.
GLSL - Vertex Distortion Examples - Textured, Colored, LightingI came up with these shaders tonight while looking at the classic "vertex noise" glsl example, and thought I would share. There are three variants; one is a textured vertex noise shader, one is a textured vertex noise shader with color control, and the third is a textured vertex noise shader with color control and lighting. These shaders should work well with objects that are 3D dimensional as well (the wave shader I posted a couple of days ago calculated z in a way that flattens an object out).
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