warp

Geometry @ Caltech Page

gtoledo3's picture

http://www.geometry.caltech.edu/pubs.html

I've found this page to be interesting over the past long while, and return to it quite a bit. I figured it would be worth sharing with those on forum that have overlapping interests.

GLSL - Vertex Distortion Examples - Textured, Colored, Lighting

gtoledo3's picture

I came up with these shaders tonight while looking at the classic "vertex noise" glsl example, and thought I would share.

There are three variants; one is a textured vertex noise shader, one is a textured vertex noise shader with color control, and the third is a textured vertex noise shader with color control and lighting.

These shaders should work well with objects that are 3D dimensional as well (the wave shader I posted a couple of days ago calculated z in a way that flattens an object out).