sphereLoop (Composition by dust)

Author: dust
License: (unknown)
Date: 2009.06.30
Compatibility: 10.5
Categories:
Required plugins:
(none)

this is a infinite loop of spheres, something i am playing with today i think it looks cool lots of possibilities for someone to enhance. nothing to complicated but it is a good basis for visualizer maybe ?

PreviewAttachmentSize
loop.qtz7.87 KB

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

usefuldesign.au's picture
Re: sphereLoop (Composition by dust)

Nice. I need a new Mac. 5 fps for me! (Dual g5 GeForce FX 5200)

dust's picture
Re: sphereLoop (Composition by dust)

here on 10.5.7 i get over 100 frames a second with this after i dropped the iteration count. that should run on the g5 better. and also is a feedback star that is running over 60 as well, if those don't run any better you can always swap out the sphere and replace it with a sprite.

PreviewAttachmentSize
loop2.qtz7.88 KB
glStarDustFeedBack.qtz32.13 KB

cybero's picture
Re: sphereLoop (Composition by dust)

less is definitely more especially when one is nesting iterations, replications & transformations, your novel loops reminds me a lot of a qtzcodex example or from somewhere else that I can't remember.

I'll bet that underlying assembly would work really well with a lot of other primitives too :-)

cybero's picture
Re: sphereLoop (Composition by dust)

methinks http://kineme.net/files/glStarDustFeedBack.qtz - needs a bill of goods apropos audio2midi functionality, dust, otherwise it does nowt, 'cept spit its dummy out :-)

dust's picture
Re: sphereLoop (Composition by dust) midi2color plugin

your right the colors in the star don't work correctly without the midi2color patch. i have learned a lot since this post so here. this is a more optimized version of the star without the feedback. plugin is included.

PreviewAttachmentSize
Archive.zip24.04 KB