stripe animations (Composition by dust)

Author: dust
License:
Date: 2012.09.03
Compatibility: 10.6, 10.7, 10.8
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so i was checking out gt's blog... i made it about 4 posts in to an article about cool animated gif's. http://qctwit.blogspot.com/2012/07/cool-gifs.html... i thought some of these are cool like the title stated and that it might be fun to make some similar style animations in qc... this is what i came up with. thanks for the inspiration gt ;)

i like the one with the boxes, it kind of makes a cool illusion type of effect. not sure what perceptual illusion it is but i like how the inner box becomes the background for a moment. the parametric klien patch that is my answer to the figure 8 torus posted on gt's blog and the grid noise patch is sort of ment to look how a striped sheet looks when tossed to cover a bed.

its almost endless the variations of these that could be made easily if the mesh importer was working properly for me. here are 5 i thought where cool looking. next maybe i might make a height field one not sure ;)

See video
See video
See video
See video

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gtoledo3's picture
Re: stripe animations (Composition by dust)

Cool.

The more subdivisions on objects (triangles/polycount), the smoother the looks will be.

Though I didn't make any of those gifs, I did do some stuff with that same b/w stripe style a few years back for deadmau5. It's a look that seems to pop up a lot.

dust's picture
Re: stripe animations (Composition by dust)

yeah the black and white look is cool.. i love franzes work, he seems to only work in black and white. it defiantly does pop when your projecting it. thats awesome you worked with deadmau5. i always wondered if he was a cool guy. color minimalism is always preferred if you ask me. sometimes i can overboard with colors, in qc when its so easy run through the whole spectrum but sometimes its little things like color minimalism that can make all the difference.

gtoledo3's picture
Re: stripe animations (Composition by dust)

Once more than two colors start getting mixed in a stage show, it's easy for colors to blend into mud, especially with lighting. A blend of two colors already results in a third color when they cast light onto the stage.

I love making stuff with high detail and realistic color palette, but it's good to play to the resolution of LED being worked with, which isn't too high usually. Also, if you make b/w content, it can be interesting for mixing in live cam feeds, because you can just key out the black, and you still have a fun pattern going. Depending on the rig, someone can colorize the white part to whatever they wish later on.

(everyone I've ever worked with has been very cool and very talented. )

dust's picture
Re: stripe animations (Composition by dust)

my mate paul of pretty lights music's, stage show definitely uses a lot of white in their led set up. they seem to go back and forth between the lights and the leds, when both are mashed together a minimal color scheme is used on the leds. like your saying when the lights get blended in the white leds actually become the color of the lights from the crowds perspective.

when doing stage shows its really something to think about. not many artist think about those things though. i really like it when everything is synced up together, lights visuals and music. it gets disappointing when the lighting guy is doing something other than the video guy or vice versa.

however more and more i am seeing music artists travel with their own video and lighting crew using custom stuff instead of using event or venue rigs. it does make a huge difference in my opinion, although it doesn't take to much to make me happy, good music is sometimes all you need. i suppose the days of someone using an overhead projector and making visuals with food coloring, oil and water in a dark warehouse are over ;( the first time i saw projection mapping i was blown away... now it just seems like the norm.

harrisonpault's picture
Re: stripe animations (Composition by dust)

Nice! It is very instructive to see your OpenCL patches used to create mesh vertices, normals and UV's generatively. Very slick, and adaptable to various 3d shapes.

dust's picture
Re: stripe animations (Composition by dust)

i can only take partial credit for the parametric openCL mesh creation. paul bourke provides the pseudo equations on his site which is the basic starting point to create them. i just adapted the equations to run in open CL, which arguably can be effortless and other times a bit tricky. http://paulbourke.net/geometry/

Udart's picture
Re: stripe animations (Composition by dust)

Ooh nice source that link. Thank you!