|
GL Lighting (Composition by gtoledo3)
This is a composition I came up with in the middle of setting up a shadow method (apart from the built in one) for QC. I realized it was a pretty good display of some of the functions of the built in Lighting patch. The premise is this - one light is located in front of an object at z=1, another behind at z=-1. This lighting environment rotates around the object, along with a bisector. The composition utilizes a kind of dual box mode and a sprite mode for that. |