Infinite Loop 1 (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2010.07.28
Compatibility: 10.6
Categories:
Required plugins:
(none)

It occurred to me that I could use a queue inside of an iterator to build a structure of the events in an iterator, so that I can grab the current and last index. Then, with two line renderers, I can draw contiguous lines that are shaped like the lfo's I'm powering it with.

This is all hooked to SL's interaction patch, and can also be rejiggered to send a structure "out" with a spooky patch. This amounts to a way to generate interactive structures, where each of the points inherently has interaction abilities.

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cybero's picture
Re: Infinite Loop 1 (Composition by gtoledo3)

Just been explaining the difference between trans-finite numbers [ used for TCP/ IP for instance ] & infinite numbers .

Neat construction. I wonder if it could have some sort of reset after being pulled about?

gtoledo3's picture
Re: Infinite Loop 1 (Composition by gtoledo3)

Nah, unfortunately, that is a bug of the interaction patch. The only way to get it to reset is to actually open/close the patch. Even turning the Viewer off doesn't do anything.

It may reset if you put it in a composition importer though. It seems like that was an effective workaround at one point.