OpenGL Lighting (Composition by gtoledo3)
This is an example that gives some pointers about using the lighting environment patch in QC (OpenGL Lighting).
I've made some basic notes about the main functions, and setup some lights with animated attenuation to demonstrate mixing colored lighting with a main white light. It's sort of a study in attenuation and placement.
Not groundbreaking stuff, but if you ever have trouble with gl lighting, this may help. It's pretty much based in one of the more popular dl's/instructions from my site (to my surprise), but a little bit updated, and better annotated.
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