Phil (Composition by gtoledo3)

Author: gtoledo3
License: (unknown)
Date: 2009.08.24
Compatibility: 10.5
Categories:
Required plugins:
(none)

I just want to give mounds of thanks to Steve Mokris for Particle Paint, and Toneburst for the javascript from his Strokething.qtz, as well as Chris Wright...

This really reminds me of something I did in Nodebox awhile back...(http://www.vimeo.com/2927946)... but it's nice because there are all of the Particle Paint physical force patches easily available, which I love.

This is one where I REALLY wish that there was programatic control of layer via published input ports somehow, because I would like for the published settings to naturally suggest trying different layer orderings.

In order to get the "fill" effect, you have to have the line and the points rendering, and then toggle the quad on.

The caveat is that this is finicky, and not meant as any kind of serious tool, just to be what it is.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.

gtoledo3's picture
Re: Phil (Composition by gtoledo3)

If anyone dl'ed it in maybe the first 4 or 5 minutes, I grabbed a version from the wrong folder... not a big deal, but it had the decay represented as a force in a way that wouldn't read correctly.

This is another version that shows the polygon on top, and some different settings.... I have a bit of fun just clicking multiple points and letting it make spontaneous polygon type of shapes as it decays.

It's also interesting to unlock the trackball, and do some kind of 3D scrawling :)

PreviewAttachmentSize
Phil_0.qtz24.54 KB