Phil (Composition by gtoledo3)
This really reminds me of something I did in Nodebox awhile back...(http://www.vimeo.com/2927946)... but it's nice because there are all of the Particle Paint physical force patches easily available, which I love.
This is one where I REALLY wish that there was programatic control of layer via published input ports somehow, because I would like for the published settings to naturally suggest trying different layer orderings.
In order to get the "fill" effect, you have to have the line and the points rendering, and then toggle the quad on.
The caveat is that this is finicky, and not meant as any kind of serious tool, just to be what it is.
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