This composition illustrates how to construct triangles in QC using only stock patches, and also how to UV map them, so that they are successfully textured.
Tee hee, I remember mentioning this , or some prior iteration similar by you upon a previous forum post thread.
Good example of building specific static structures and then employing them , in this instance with a video input.
Tee hee, I remember mentioning this , or some prior iteration similar by you upon a previous forum post thread.
Good example of building specific static structures and then employing them , in this instance with a video input.