Reaction Diffusion (Composition by gtoledo3)
This is a grey-scott reaction diffusion simulation that's running in QC with the aid of a GLSL shader and feedback loop.
The fragment shader is from the Reaction Diffusion example from Cinder (http://libcinder.org/) without the vertex shader (Cinder does a texture flip with things at a certain point, which this doesn't need).
This is released under modified BSD license (re: Cinder).
Thanks to toneburst for his explorations in it, which got me interested in getting this sweeter than my previous experiments.
If you click down around the Viewer, you can clear out areas to let new pixel groups grow.
(The screencap for this has an early setup with a little bit of color tweaking; the example composition won't have the goldish hue.)
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