I especially like the smooth mouse interaction and rapid meshing.
I haven't tried this on 10.6 or thus verified by any other examinable means if it is 10.6 compatible - however it wouldn't surprise me if it was, or could be adapted to the previous framework's paradigm.
It doesn't work in 10.6 because of some kind of problem with the way the image input is done(?); it does a fail to restore " ["outputImage_proxy_1" @ "Patch_1"] to ["Image" @ "OpenCL_1"]".
Magic ! Makes me dream of a Box3D graphic card stuff... :-)
BTW, it works very well for me on Lion 10.7.2, MBP 13".
PS : and... oooopsss... sorry for the -1 vote, my finger didn't touch the right button on my iPhone. Is there a generous moderator to change this ? :-/
For some reason, there needed to be a space at "__kernel void particle( __rd image2d_t Image,..." between the semi colon and __rd, or the input was getting declared as an output in 10.6, when running qc 32 bit (didn't check 64)! Odd.
Nice update. When I replaced it with my usual javascript to create a sphere, I had the last triangle strip of each sphere, connect to the next sphere. I didn't dig in enough to see what would eliminate that, so it's nice to see this.
Just wanted to say this patch is pretty awesome. I didn't look entirely at your cc in regards to derivatives of your work. However I did play around with this and was able to import an arbitrary mesh model with with degenerated triangles uv textures etc... I also messed around with different point emitters I have made with Euler equations and stuff. I can post my results when I get home if your interested. My computer sucks but did manage to get arbitrary meshes flying around with video texture maps. Had to make a custom XML mesh importer to get proper indices to order the UVs.... It might save you sometime if you want to add other models. Even if they are low poly.
edit.......
here is my test patch. i put a pic of my fcollada export settings. should work with most collada exports... you might have to change some indexes around in the xml import patch to match your file but seeing its collada and xml probably most exports will work. remember to add a file texture to your model if you want to use textures.
Superb :-)
I especially like the smooth mouse interaction and rapid meshing.
I haven't tried this on 10.6 or thus verified by any other examinable means if it is 10.6 compatible - however it wouldn't surprise me if it was, or could be adapted to the previous framework's paradigm.
It doesn't work in 10.6 because of some kind of problem with the way the image input is done(?); it does a fail to restore " ["outputImage_proxy_1" @ "Patch_1"] to ["Image" @ "OpenCL_1"]".
It looks really cool! Excellent.
When I try to open your composition, it crashes! And I've tried several times, but it always crashes. I have a Lion.
Magic ! Makes me dream of a Box3D graphic card stuff... :-)
BTW, it works very well for me on Lion 10.7.2, MBP 13".
PS : and... oooopsss... sorry for the -1 vote, my finger didn't touch the right button on my iPhone. Is there a generous moderator to change this ? :-/
For some reason, there needed to be a space at "__kernel void particle( __rd image2d_t Image,..." between the semi colon and __rd, or the input was getting declared as an output in 10.6, when running qc 32 bit (didn't check 64)! Odd.
(I've changed site permissions so that users can now re-vote.)
Thank you! for your trying and comment.
A little update
Nice update. When I replaced it with my usual javascript to create a sphere, I had the last triangle strip of each sphere, connect to the next sphere. I didn't dig in enough to see what would eliminate that, so it's nice to see this.
I am using a degenerate triangle technique.
Series lines are not rendered.
http://en.wikipedia.org/wiki/Triangle_strip#Properties_and_construction
Sorry in poor English.
Thank you. That explains it perfectly.
Just wanted to say this patch is pretty awesome. I didn't look entirely at your cc in regards to derivatives of your work. However I did play around with this and was able to import an arbitrary mesh model with with degenerated triangles uv textures etc... I also messed around with different point emitters I have made with Euler equations and stuff. I can post my results when I get home if your interested. My computer sucks but did manage to get arbitrary meshes flying around with video texture maps. Had to make a custom XML mesh importer to get proper indices to order the UVs.... It might save you sometime if you want to add other models. Even if they are low poly.
edit.......
here is my test patch. i put a pic of my fcollada export settings. should work with most collada exports... you might have to change some indexes around in the xml import patch to match your file but seeing its collada and xml probably most exports will work. remember to add a file texture to your model if you want to use textures.
Amazing! Interesting solution using XML.