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Particle Dance TransformThis is a work in progress, a Particle Tools composition that uses OpenCL to create a transforming structure being fed into a Kineme GL Structure Renderer patch containing two GL Tools Structure patches. The video above is set to the track that helped to create the audio data feed, Minkou e so non moin by Orchestre Poly-Rythmo de Cotonou.
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Very nice - What type of FPS do you get when you run it in realtime? (assuming you rendered this with quartz crystal?)
Rendered in Quartz Crystal indeed.
In Quartz Composer get approx. 5 - 9 fps.
Definitely an offline render only item with the amount of sampling, feedback and OpenCL conversions going on.
BTW - the original Particle Dance can reach up to a creditable 30 fps. It also can crash out iTunes [GL Tools related error].