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Interactive dome project - advice neededHi, We are working on an interactive dome project and wondering if anyone has any tips or experience in creating content for a 360 dome using QC and the pbmesh? We are looking to create content for dome similar to this link: tlp.excellencegateway.org.uk/tlp/cam/resource/cv/index.php We are new to this software and are wondering if it is possible to import something like the link above (obviously in a fisheye format) into QC and use the pbmesh? Any advice is very much appreciated! Thanks Tim and Jim
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fisheye render is not trivial. you can get a approximation with a glsl shader, but you can only really use a single texture inside a glsl patch.
to create a true fisheye view, one has to construct a fisheye camera from multiple orthogonal cameras due to the limit of the field of view of a opengl camera. pbmesh can help warping the individual views to a fisheye. i tried this with qc and kineme GL plugin, but no luck. there is not enough control over camera parameters. i try to get kineme write a custom plugin to do that. maybe you are interested to chip in?
I have created a composition for three projector (TrippleHead2Go) dome projection you may like to look at. Where in the UK are you? What kind of interaction are you planning?
I think this is the most recent thread on the subject, so I'm bumping it - apologies!
I'm also interested in creating a Fulldome quartz composition and your three projector setup sounds like a useful first step. Are you using _1024_GL_BezierSurface to warp the camera views?