I want to build a pattern out of a simple 3d model, and to time delay the texture i'm sending to objects.
How do i achieve that ? with iterations & Queue ?
i've managed to do this, but still i can't get the thing i wanted,
to be able to delay a color change, or a texture , with a control
over the time rate.
imagine something like this http://vimeo.com/1815961 , but with a time delay on the texture.
queue, then each iteration is plugged to a specific index in the queue.
i've managed to do this, but still i can't get the thing i wanted, to be able to delay a color change, or a texture , with a control over the time rate.
you need to use an Iterator patch. And select the index WITHIN the iterator, using the "iterator Variables" patch.
thank you