I've spliced together a work in progress item that might help to make the matter of inputting the numbers into something more common to simply keying in numbers rather than turning dials.
Your approach is similar to my usual approach, except that sometimes I generate durations for the smoothing as well. I also sometimes use GL LookAt instead of transforms, and use Timeline instead of interpolating between static positions like this (like Image TV.qtz from Apple's 10.5 Developer examples).
Take a look at the Apple "Wind Tunnel.qtz"; it has a similar camera setup to this, with a couple of extra things.
I've spliced together a work in progress item that might help to make the matter of inputting the numbers into something more common to simply keying in numbers rather than turning dials.
Uses http://kineme.net/Discussion/DevelopingCompositions/Booleaninputnumberou... post example by usefuldesign.au. Thanks for that 2009 post, usefuldesign :-). This incorporation needs some further refinements and no mistake to work as you might well wish, yone.
Your approach is similar to my usual approach, except that sometimes I generate durations for the smoothing as well. I also sometimes use GL LookAt instead of transforms, and use Timeline instead of interpolating between static positions like this (like Image TV.qtz from Apple's 10.5 Developer examples).
Take a look at the Apple "Wind Tunnel.qtz"; it has a similar camera setup to this, with a couple of extra things.
Refined the white screen.
cybero
I like this approach like "bitflag".
gtoledo3
This will be very helpful!
I am now try the B-spline. If it all goes well, I'll upload here.