Camera Move

yone's picture

I was thinking about camera animation. And a method like an attached file was thought of.

Isn't there any method good for others?

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cameramove.qtz27.32 KB

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cybero's picture
Re: Camera Move

I've spliced together a work in progress item that might help to make the matter of inputting the numbers into something more common to simply keying in numbers rather than turning dials.

Uses http://kineme.net/Discussion/DevelopingCompositions/Booleaninputnumberou... post example by usefuldesign.au. Thanks for that 2009 post, usefuldesign :-). This incorporation needs some further refinements and no mistake to work as you might well wish, yone.

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cameramove boolean input to number.qtz32.61 KB

gtoledo3's picture
Re: Camera Move

Your approach is similar to my usual approach, except that sometimes I generate durations for the smoothing as well. I also sometimes use GL LookAt instead of transforms, and use Timeline instead of interpolating between static positions like this (like Image TV.qtz from Apple's 10.5 Developer examples).

Take a look at the Apple "Wind Tunnel.qtz"; it has a similar camera setup to this, with a couple of extra things.

Sala28's picture
Re: Camera Move

Refined the white screen.

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cameramove boolean input to number - 2.qtz31.2 KB

yone's picture
Re: Camera Move

cybero

I like this approach like "bitflag".

gtoledo3

This will be very helpful!

I am now try the B-spline. If it all goes well, I'll upload here.