K3D heightfield (and Rutt/Etra) not rendering in Resolume.

Scratchpole's picture

Yet again I'm finding things that don't work as expected in Resolume..... If I attach a movie as input to 3d Heightfield I get no render. If I use a jpeg or a generated image e.g. leticular halo it runs fine. I guess this is something to do with colourspace.... Anything I can do to my movies to make them work?

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Scratchpole's picture
Re: K3D heightfield (and Rutt/Etra) not rendering in Resolume.

Got the answer on the Resolume forum: It does not support playback of movs within qtz with resolume. Can use v002 movie player but it's not very stable or can substitute movs for image sequences.

smokris's picture
Re: K3D heightfield (and Rutt/Etra) not rendering in Resolume.

Kineme VideoTools's Video Player and/or QuickTime Player patches might be worth a try, too.

gtoledo3's picture
Re: K3D heightfield (and Rutt/Etra) not rendering in Resolume.

I noticed that some method names are generally now prefaced with a thing that I'm guessing goes hand in hand with the release version. Is that to hunt down some kind of bug/is that to be expected from now on?

smokris's picture
Re: K3D heightfield (and Rutt/Etra) not rendering in Resolume.

I'm not sure what you mean. Could you provide an example?

gtoledo3's picture
Re: K3D heightfield (and Rutt/Etra) not rendering in Resolume.

Well, I noticed that stuff like particle tools broke again (not the kineme release, my personal "fork" I fiddled with getting running with k3D again). It seems like at least the my [_k3drenderer renderOnContext:cgl_ctx] stuff is now triggering exceptions, and probably some other stuff too, but that's the first exception I get.

I didn't have anything handy last night so I just peeked in the executable and noticed R21_ seemingly prefacing some methods now, but maybe it's just the way it compiled. Any pointers would be awesome... we can move this to email if you like. It might be cool to publish K3D headers though, people still have to buy K3D to do anything with it anyway :)

I could use classdump, but the main reason I was asking was that if method names will change with each release as a regular event (as in, just for the sake of it), I'll just give up :/ :) :)