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QC Osc enable interpolation HelpHi, I have a max msp patch generating osc data as 0.0 and 1.0 I am tring to make a sphere rotate 360 if 1 is send and reset to 0 if zero is send. see attach comp. thanks in advance
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You might want to plug your osc output to a smooth patch then a math one (x 360).
thanks
looks like it may work
Another possible solution would be to use an integrator patch, and attach the output to the rotation input. You could place a math patch in between, and multiply the value to create a pace control. You can use a Range on the result if you want it to stop... I'm unclear if you want it to keep rotating or not.
Also, you can probably eliminate the Conditional patch. 0/1 is the same as False/True in QC, you probably don't need a patch to convert.