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Quad from vectorHi , i'am trying to build a quad from a vector to control its orientation. Basicaly the same idea than building a polygon from an arbitrary normal. I can't do a Cross Product...needs 2 vectors... After some investigations and tests, it looks like a simple rotation matrix will not suffice to drive the other perpendicular vectors needed to retrieve the vertices. Apparently it is the big jump to quaternions....Can somebody Confirm ?
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