Sending channel structure to ArtNet [BEGINNER]

Soulthought's picture

Hello all, Let me begin by saying that I am an absolute beginner and have been stumbling my way through everything so far, so all help is appreciated. I am currently working on a project for a dj stage and so far I've been able to figure everything out on my own until now. But!

I don't know how to create a channel structure in QuartzComposer.

From my understanding, this is a very rudimentary thing, yet it escapes me. So far, I have an image I get from MaxMSP (in which I have at least a little understanding) through Syphon. From there, I sample the pixles I want with Image Pixel and have the 32xRGB values I would like to send, yet I don't know how to send this information to the ArtNet Send patch. I included a patch that somewhat shows what I'd like to achieve (just load any movie in there). To get an idea of what I'm going for, here's a link of a 3d render of the stage.

http://www.youtube.com/watch?v=g6AK4m1z67A

Thank you for any and all help.

PreviewAttachmentSize
Paranormal Unicorn Patch.qtz44.99 KB

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Soulthought's picture
Re: Sending channel structure to ArtNet [BEGINNER]

Well... I feel stupid now, realizing that there already is a Structure Maker patch. After getting this to work, I face a much different problem. I have been using Image Pixel to 'sample' an image from Syphon and send that information to the ArtNet Sender, but this is painfully slow (apparently because the data has to go from GPU back to main memory).

Can someone offer an alternative to bringing data into Quartz Composer from MaxMSP? I only need 32 RGB values.