Suggestions how to expose a colour element

MarkFrancombe's picture

Hi,

My workflow is to use Quartz Patches in Resolume for synchronizing quartz elements with bpm and audio. So Im oretty used to sticking an input splitter on the top level for anything I want to show up in Resolume and be tweak-able. I can set the min and max values and it works like a charm.

Now I have a patch that is basically the classic cube + replicate in space thingy.. te whole thing is enclosed in a lighting patch, I would like to be able to adjust the colour in Resolume, but.. as what...???

I feel the colour chip could somehow be split into 3, Hue, Brightness and Saturation. and then if somehow separated they could be exposed as 3 numbers in Resolume..

Any way to do this please?

Mark

cybero's picture
Re: Suggestions how to expose a colour element

Color to HSL patch

harrisonpault's picture
Re: Suggestions how to expose a colour element

Just use HSL Color patch. Outputs color, inputs are Hue, Saturation, Lightness, and Alpha (opacity).

There are a few other built in color patches, that might offer you other artistic control possibilities: search the Patch Library.

Depending on how fine a control you want, you might want to adjust saturation and lightness for different colors. Then you would need to create more of a macro to do the color transformation using math, interpolation, or such patches.

cybero's picture
Re: Suggestions how to expose a colour element

I had thought that Mark's idea was to get the HSL[A] values into Resolume, using the HSL Color patch would be a neat way of getting the color value to feed into the HSL[A] outputting Color to HSL patch. Thus from the Color to HSL patch, the three values and one more [a bonus of sorts] to feed into Resolume. I'm sure Mark can put us right as to which he was looking to obtain output values of which type from.

MarkFrancombe's picture
Re: Suggestions how to expose a colour element

Thanks for the suggestions, actually I needed exactly the opposite, as the lighting patch already has the colour chip, it was that I was looking to control in Resolume, So following your ideas, but in reverse, I found the nifty Color Transformation patch which connected onto the colot pin of Lighting, did exactly the trick!

Thanks!

:-)