Tracball & GL Inverse Rotation

voxdeserti's picture

Hi, Guys! Thought that it would be simple for me but stuck with this... The concept is: Trackballing a "Teapot_main" makes "Teapot_replicate" to follow 1'st teapot's rotation. What's wrong with the math?

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2teapots.zip21.07 KB

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voxdeserti's picture
Re: Tracball & GL Inverse Rotation

Well...

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2teapots_correct.zip21.85 KB

cybero's picture
Re: Tracball & GL Inverse Rotation

absolutely right :-)