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interaction and iterateHow can I isolate the enabling of a iterated sprite with the interaction patch? In other words; when one of the iterated sprites is clicked I want the others to disappear. (Preferably fading). Tried with the logic patch connected to the iteration variables. No succes yet. Could anyone push me in the right direction? Thanks!
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I suggest to do the hit testing on each sprite outside the iterator in a Java (or LUA) patch because I think this is something you won't do in QC natively. The Java Script can output a structure containing "drawing commands" (including the coordinates and sizes for each sprite), handing off to the iterator. Just my 2 cents.