kineme 3D camera focal length

blubvideo's picture

Hi everyone.. I'm building a comp in which I import a model from C4D. it renders OK, but the perspective looks somehow different from the original model, like the camera from QC is wider than the one I use in my reference pictures to build the model, can somebody tell me if there is a way of modifying the focal length of the camera inside QC or anyway of deforming back my mesh in a way that matches my background/reference picture?

Thanks

blubvideo's picture
Re: kineme 3D camera focal length

I figures out just by tinkering on some old composition(happy accident :). twiking the Z scale on the K3D object rendered does the trick, it sort of change the focal lenght of your camera :p

Thanks anyway yo people @ kineme

Peace

Aitor