projection mapping

MikeP's picture

You can use touchDesigner for projection mapping on buildings. Is there an equivalent for QC?

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jrs's picture
Re: projection mapping

I don't mean to be rude but did you try searching?

http://kineme.net/forum/DevelopingCompositions/Mappitv11

gtoledo3's picture
Re: projection mapping

Also, kineme makes quad and quad structure patches, that allow you to pick four corners of the quad (the vertices), but push around the texture independently (the uv's), to do keystoning stuff.

For an extra trick/function, I made a "texture transform" patch, that I think I still have a link up for somewhere at my site, or maybe it's searchable here - if you put all of the quads in there, then you can do a quick zoom in/out or skew on all of the quad textures at once, while maintaining your main quad texture settings.

benoitlahoz's picture
Re: projection mapping

You also have tools from 1024.

The simplest are the Perspective plugIn and Warp plugIn that you can download on their site.

Also they developped MadMapper, that seems very efficient and full of extra-tools. But you'll have to pay for it.

scalf's picture
Re: projection mapping

Check out Mappit

Easy to use, and free (Sorry 1024)

It'll get you going until you want to get real custom awesome!

http://www.communetohumanity.com/#1745641/Mappit-v1-1

gtoledo3's picture
Re: projection mapping

scalf wrote:
Check out Mappit

Easy to use, and free (Sorry 1024)

It'll get you going until you want to get real custom awesome!

http://www.communetohumanity.com/#1745641/Mappit-v1-1

Scalf, I'm not ultra familiar with your app, or 1024's but I'm pretty sure franz gives control of placing many quads with independent UV control, and then has a plugin that will affine transform the entire texture, and also has some curve mask tools.

In your clip, I see a pixel map (a png or whatever for reference), and you're quad warping something on top (keystoning)... one quad. I think it's great to give a tool like that for free :-) ... but from my limited understanding, it seems as though they are extremely different in depth of function, even though there is overlap in what they aim to do. (No harm meant... there's a lot to be said for an app that does just what it needs to do without the other functions. :-)

IMO, the GL Tools Quad Structure has been around for a really long time, as have sprites and ci affine transform... all the tools have been there for ages, free, and other stuff is just workflow/style/ease of use/preference. I've done some really effective warping using only the GL Tools Quad and manipulating UV's. It's not necessarily the easiest task to wrap one's mind around, but it can do the job. :-)

scalf's picture
Re: projection mapping

It's all good. Developing that app is a learning process for sure. It's a bit basic, as I was aiming for, and intended to get people into video mapping.

However, I know you are very skilled, so using something completely open ended (like Quartz) would most likely be more up your alley.

chiara's picture
Re: projection mapping

Hi dear forum,

anyone knows how to obtain a marble effect? I'm using the video input (and some other patches) for some figures I would cover with some kind of marble e. like the image I've attached.

Thanks in advance, Best Chiara

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marmo_bianco_di_carrara.jpg
marmo_bianco_di_carrara.jpg131.13 KB

franz's picture
Re: projection mapping

mmm, don't be sorry. however, it seems you're using 1024'perspective plugin.... or else why would you credit me in the readme ?

chiara's picture
Re: projection mapping

no, I won't use 1024'perspective plugin, 'cause i've to use also madmap (i've just the demo) I would like to figure out with the video input in q.c. if possible.

chiara's picture
Re: projection mapping

franz, congrats for the blog http://www.1024architecture.net i didn't saw before. I visited only wordpress for madmap. keeping in touch, Chiara

franz's picture
Re: projection mapping

I meant, @scalf

chiara's picture
Re: projection mapping

Ah!