3d transformation values

monobrau's picture

Hi all,

I like to know a sprite's xyz coordinates and rotation values based on origin values and translation. Just how the 3d transformation patch works visually but then with coordinates and rotations outputs.

It will probably have some maths involved (my math knowledge isn't impressive), does anyone have a lead/tips/sample of what I'm trying to achieve?

I've attached a composition to illustrate, I'd like to know the values of the red sprite.

Thanks!

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3d_transformation.qtz3.86 KB