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Absolute Linear Texture > GLSL Shader
This is a hair-tearer.... I need to to get a texture into a GLSL shader in Absolute Linear format (ie disable all color-correction). Can anyone suggest a method for doing this? I've tried using the Color Matching patch, to disable Color-Matching, and using a passthrough OpenCL Kernel patch to set the image format to Absolute Linear. Neither method seems to work.
Anyone any tips?