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Alpha Channel QuestionHey, After looking at the two examples, I just can't get my head wrapped around how to get the alpha channel displaying in QC. I looked at this thread, but the examples were difficult to dissect: http://kineme.net/forum/Discussion/DevelopingCompositions/MaskExistingimage I tried this plug-in, but the alpha blend mode is not what I expected: http://kineme.net/release/AlphaBlendMode/10 Say I have a 3D model loaded into a Render in Image Patch that is hooked up to a Particle System Patch. How could I get the background of the 2D rectangluar images to be transparent? I end up with the colour of the clear patch in the Render in Image patch with no alpha channel. I can post an example if required. Thanks for your expert advice.
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set the Clear patch of your RII to alpha=0
Hahaha! It's that easy?!
I was checking out your blog by the way. Cool Stuff. I wish Canada had a massive videomapping community like Europe.
Thanks Franz.
thxx. So bad you're far from Montréal, we're playing there on May 7th.
Well I'm in Europe and there isn't much videomapping going on here either ;-) (in Orkney)
@franz — Too bad I couldn't make it to Montreal. I was going to go, but I got sick and had to cancel. The French at least bring lots of great talent from Europe to Canada.
@photonal — Yes, I guess I idolize Europe, but I'm sure if you were on the continent, there would be lots of chances to get involved.
Thanks for solving my problem. Yes it works.
I was wondering why something so simple would be so hard; well its not, just didn't knwo where to find it.