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Circular movement to an objectHi everybody I'm trying to move an object in a circular way.For example I have a cube and i want it to move on an "immaginary" circle on the screen. I tried to take a sphere and to link its x/y position patches to a math. exp. Now is this the right way?in this case what formula have i to use? Or, in the other chase, how can i bild it?
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see http://kineme.net/Discussion/ForumDiscussion/depthfield ,kitsiba :-)
Hi,
For a more simple example. Here it is, just using 3d transformation and the interpolation patch. I hope it helps.
...and for another twist, with lfo's: