Interaction on Multiple Objects without Iteration, and of multiple render types
This is an approach to Interaction that enables a few different things -
-This is the only method (that I'm aware of) that would allow one to use Interaction with different types of renderers in the same composition (eg, a sprite as well as a mesh).
-When the composition is stopped and run again, offsets return to their original positions (not always the case when using Interaction).
-It allows one to achieve offsets in either x or y axis for a given renderer, but also limit the range of each Interaction connected object in either axis as well (or not; objects can have full range as well).
Reference attached composition for a simple illustration. The sole drawback of this approach is that it is a complex qtz in that it requires other qtz's as resources.
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