Interpolation Patch

apple pi's picture

Hi, I'm building a set of tags that react to a set of AR markers, so when a particular marker is shown, it's tag rolls out. I'm using the interpolation patch to make a smooth animation for the roll out, but it loops forever (if I choose "none" in the input parameters it does nothing), as long as the marker is shown. I'd like a solution that would execute the interpolation just once. Anyone?

Thanks in advance

dust's picture
Re: Interpolation Patch

if loop mode is set to none the interpolation patch patch will execute one time and stop. seeing that it executes on every frame sometimes it's hard to tell if it's doing what it is supposed to. its rare I use interpolation on none I usually use mirrored loop but it most defiantly will execute one time if set to none. you could try the timeline patch. even a smooth patch will act like interpolator set to none. I use smooth for delay effects sometimes instead of a stop watch. meaning if you feed a Boolean truth into the smooth with with duration out set to 1 it should take roughly 1 second to count from 1 to zero.

franz's picture
Re: Interpolation Patch

right click it and set its timebase to EXTERNAL. then control the timebase manually, with a stop watch for instance, or with a boolean connected to a smooth (set to linear).

apple pi's picture
Re: Interpolation Patch

Thanks everyone. Working smoothly :)