Point Sprite in GLSL

cybero's picture

Thus far, it doesn't seem to make much difference what shader I'm using, the Point Sprite doesn't take the colour of the shaders base colour.

See attached example.

Is it a bug , or am I misunderstanding how this type of Mesh is meant to behave as an object in a GLSL shader environment?

GLSL-VertexNoise-PointSprite.qtz9.82 KB