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Transparency with GL tools grid rendererHi Guys, I made this composition together with my good friend Søren. It's made of a lot of different composition we found around the net incl. here (thanks to all off you!). The composition is to be used with a show control program called Qlab which basically lets you render your image thru one composition. It is also able to play a number of different video files and control some published inputs in the composer file. And this is where the plot thickens: What I'm trying to make is a warped output universe on a TH2G using, Image crop, the Gl tools grid generator and the grid renderer. This works somewhat really close to what we want to do, but there is one set back which we can't workaround. When I fade the top layer picture to black I want to see the underlying Image. But this doesn't seem to work. I want the top layer to become more and more transparent, but i just keeps getting more and more black until it disappear. Is this possible at all? Hope you understand the question. To help the attached file is what we've been working on. I'm not a total noob at QC, but I'm not that great either. So please reply in very easy to understand language. Best regards, Rasmus
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When you fade to "black", instead of fading to values RGBA=0,0,0,1, fade to 0,0,0,0. Does that make sense? You can achieve that color value with the RGB color generator patch, as well as other patches.
Then, you want to set your "blend mode" to Over.
So, if I had a Sprite with and RGB color generator attached, and the sprite in over blend mode, with R/G/B at 0/0/0, and then hooked an interpolate to the A (alpha) input on the RGB color generator, with a start value of 1, and an end value of 0, in repeat mode of none, I would expect an image to fade from pure "black" to "smoky translucent" to finally, "invisible".
If your actual "artwork" has alpha black value (0,0,0,0) then placing a render patch in "over" will make the black areas render translucently.
I haven't looked at the actual attachment.
Hi gtoledo3,
Thanks a bunch and for the very good talk thru . This and removing a clear patch solved the problem! There is still a clear patch in the first render in image!
Best, Rasmus