is there a way to have two views to show the same composition while one of them is a QCview that reacts on inputs and the other one is just a resizeable copy of the first one?
i tried two QCviews in InterfaceBuilder, but connecting both to the patch controller doesn't work. and if one is not connected to the patch controller it runs independent from the first one.
is there some way to grab the original rendering destination of the composition and display it in a CustomView or something else?
i hope you can help me.
I have also wondered about this.
Use 2 QCRenderers with 2 GLView, and share the context with them. You can pass the mouse and keyboard events to the renderers.
Re: how to make two QCViews?
This post actually got me thinking, would it be possible for something like KinemeCore to enable multiple QCView functionality? Like have a QCView number you can change next to the layer number on a consumer patch? I'd imagine appropriate changes would need to be made in Quartz Builder or something, but man that would be pretty neat.
[receiverQCView setValue:[senderQCView valueForOutputKey:outputData] forInputKey:inputData];
will pass data between 2 QCViews
In a sort of "on topic" spirit:
I have harped on the ability to be able to click on a renderer or rendering macro, and be able to pop open a window of "what's in there"... pretty much like "Extra Editor" except, "Extra Viewer".
Notwithstanding difficulties in doing that, "Sticky (Resizable) Tooltips" would be great... if one could hover over a port, make the tooltip version of an image visible, "sticky it", and then make it however big one wanted... yay.