QC based music video + iTunes Visualizer + source

incubo's picture

Hello,

We made a music video for Berlin based DJ/producers Lars Moston & Ben Mono. The song "Can't Stop" nods partially to 90's house music, so we tried to get the feeling of how things were done in the 90's to this piece.

Quartz Composer and Kineme's plugins played a huge part in the making of. The video is based on audio reactive visuals and the source codes are downloadable from the link below. Make no mistake, this isn't rocket science.

Video, code, iTunes Visualizer and more info can be found from:

http://topbillinmusic.com/moston-mono-cant-stop-music-video/

laserpilot's picture
Re: QC based music video + iTunes Visualizer + source

Not bad...some nice ideas in there, I'd say the cape was the most interesting looking element. I think sharing the source behind a music video is a pretty neat idea too.

Needed more kaleidoscope and solarization effects to be truly 90's though, haha

idmism's picture
Re: QC based music video + iTunes Visualizer + source

downloaded...but it doesnt work on me..QC 4/ 4(32 Bit), SL 10.6.7 giving me alot of error 3d transformation, macro patch etc..

incubo's picture
Re: QC based music video + iTunes Visualizer + source

Really? I guess that you have installed Kineme's GL tools and structure tools. I have to look into this. If you find out what's wrong, please let me know.

Added the source here too, if someone is interested in testing if it works or not.

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CantStop_Code.zip28.07 KB

gtoledo3's picture
Re: QC based music video + iTunes Visualizer + source

On my end it restores, it just doesn't do anything.

incubo's picture
Re: QC based music video + iTunes Visualizer + source

It needs some sort of audio input (I used Soundflower, but mic should do ok for testing). After that you should be able to draw in the viewer with your mouse. Without these steps, it really doesn't do anything.

jersmi's picture
Re: QC based music video + iTunes Visualizer + source

Like Mr. Toledo, no errors installing, but nothing happening. I have audio input, but nothing is happening on screen, no mouse draw, no graphics, just black.

cybero's picture
Re: QC based music video + iTunes Visualizer + source

I like it, see attached picture, just worked out of the box for me once I'd allowed it some sort of real audio input, on lower levels the points and lines are too faint in QC and if we give it some real welly, it can get too bright IMHO, but like the idea, kind of reminds me of random walk by tb.

At first I thought it was totally dysfunctional, but all data was going through when I checked in the comp.

I just love the way that QC snapshots png with transparency, beautiful :-)

Oh and the iTunes visualizer works straight out of the box, [BTW I just don't like branded visualizers - like , what's wrong with fade the brand name?]. Let the visuals do the talking IMHO :-) .

All in all. Nice. The visualizer is far less requiring of additional oomph on the audio input front, [I think part of the problem on the Code .qtz file was that you hadn't set your Audio Input, it wasn't flagged to be set to microphone input].

Nice installer program, didn't find the licence / credit for Kineme's pre-requisite plugins bundled within the installer package though. Might not be my place to say so, but I'd have thought a little credit and such wouldn't have been impolite, no offence intended mind.

PreviewAttachmentSize
CantStop_Code 2.png
CantStop_Code 2.png260.35 KB

incubo's picture
Re: QC based music video + iTunes Visualizer + source

If it opens right, then it should work. The problem most likely is the audio input if it is set to mic (the levels are pretty low). The proper way to play with it is to take a line-in or use soundflower. Might be a good idea to put independent audio inputs for mic and line-in and multiply the mic's levels.

cybero's picture
Re: QC based music video + iTunes Visualizer + source

I think that a preference for Soundflower ought to be explicitly set, though I completely concur regards the lowly effectiveness in some respects of the default Macintosh microphone.

I tend to use Soundflower as an explicit choice usually testing at plain mic levels [default Macintosh mic] then appropriate Soundflower usually for more detailed visualisation, although I much prefer Kineme Audio Tools [on another note entirely - pity that plugin won't work in beta OS without cropping up an error dialogue box when drilling down the macros, still, beta is beta].

Like you say though, if it opens right, then it should work.

jersmi's picture
Re: QC based music video + iTunes Visualizer + source

It works for me now. I was trying my aggregate device with built-in output + soundflower, which doesn't work for me at present in QC. Soundflower alone works as expected. Anyway, nice job.

On that note, for those using Soundflower, how do you hear your audio, or do you?

Edit: Got it: Select Soundflower as audio output in System Prefs. Use the Soundflowerbed utility to select output for Soundflower. This doesn't require creating an aggregate audio device.

Been a while since I used that nice tool....

dust's picture
Re: QC based music video + iTunes Visualizer + source

at first i thought it wasn't working, but then a kick drum hit and i could see a faint line. once the tracks bassline hit of course every thing became apparent. i'm sure this was tuned for the specific track though. even though i used sound flower. i tested this with some dubstep tracks. during an intro where there isn't a kick drum or bassline the patch is basically black. now this was with just peak amplitude settings. i suggest maybe playing with the audio input patches scaling a bit so you can get image on peak amplitude during a break down. its pretty cool though i traced out a photo with some audio lines looked pretty neat. ;)

gtoledo3's picture
Re: QC based music video + iTunes Visualizer + source

Yep, totally worked for me after looking at it more... I didn't realize you were doing a color fade with the volume.