Re: Kinect Tools v0.2

gtoledo3's picture

Few questions... probably getting ahold of one of these today.

  • Do the Depth Map and RGB channel stay in synch with each other well?

  • Has anyone tested to see if frame drop stops/gets better if you use just the depth channel?

  • Any pics of the "fringe" on the color channel?

  • Is anyone getting what looks like a full rez depth channel yet?

  • Any tests around reflective surfaces, led, or intense lighting yet?

vade's picture
Re: Kinect Tools v0.2

BTW; There are lib-usb fixes that allow 30Hz capture on Mac OS X now:

https://github.com/OpenKinect/libfreenect/blob/master/README.asciidoc

Note AS OF 2010-11-16, WE HAVE UPDATED THIS PATCH. IF YOU HAVE ALREADY PATCHED, PLEASE REPATCH AND REINSTALL LIBUSB TO GET OS X WORKING AT FULL 30FPS.

:)

Expect 0.2.1 stat.

gtoledo3's picture
Re: Kinect Tools v0.2

Still haven't looked at one... getting one as a gift apparently.

BUT:

To all those playing with the kinect depth channel...

I want to throw out the suggestion of tweaking the depth map with the CIBilateral Filter if the results seem gnarly at the moment. It's better than doing a gaussian blur smooth if there seems to be noise, because it keeps edges of the image tight while smoothing non-edge area.

I've had nice results with the technique on less than stellar depth maps. I truly don't know if this technique will work well with kinect, but it's a decent technique for depth maps that may be compressed or have cruddy edges.