Few questions... probably getting ahold of one of these today.
Do the Depth Map and RGB channel stay in synch with each other well?
Has anyone tested to see if frame drop stops/gets better if you use just the depth channel?
Any pics of the "fringe" on the color channel?
Is anyone getting what looks like a full rez depth channel yet?
Any tests around reflective surfaces, led, or intense lighting yet?
BTW; There are lib-usb fixes that allow 30Hz capture on Mac OS X now:
https://github.com/OpenKinect/libfreenect/blob/master/README.asciidoc
Note AS OF 2010-11-16, WE HAVE UPDATED THIS PATCH. IF YOU HAVE ALREADY PATCHED, PLEASE REPATCH AND REINSTALL LIBUSB TO GET OS X WORKING AT FULL 30FPS.
:)
Expect 0.2.1 stat.
Still haven't looked at one... getting one as a gift apparently.
BUT:
To all those playing with the kinect depth channel...
I want to throw out the suggestion of tweaking the depth map with the CIBilateral Filter if the results seem gnarly at the moment. It's better than doing a gaussian blur smooth if there seems to be noise, because it keeps edges of the image tight while smoothing non-edge area.
I've had nice results with the technique on less than stellar depth maps. I truly don't know if this technique will work well with kinect, but it's a decent technique for depth maps that may be compressed or have cruddy edges.