Has anyone messed around with Polygon Stippling in a rendering plugin? Does it have a desirable look (I know, I can just try it out)? Is there any weird stuff with it not being supported well?
I've used it in a few projects and found it to work well (that is, as well as other GL Line drawing stuff, which varies significantly from chipset to chipset).
Some useful patterns:
Binary
Decimal
0000000000000001
1
0000000100000001
257
0001000100010001
4369
0101010101010101
21845
(then adjust the Stipple Repeat Count to alter the rendered pattern width)
[Edit: Crap, sorry, I misread your question as asking about "Polygon Mode Stippling" (as in the Kineme Polygon Mode Patch). No, I haven't worked with GL_POLYGON_STIPPLE.]
I've used it in a few projects and found it to work well (that is, as well as other GL Line drawing stuff, which varies significantly from chipset to chipset).
Some useful patterns:
(then adjust the
Stipple Repeat Count
to alter the rendered pattern width)[Edit: Crap, sorry, I misread your question as asking about "Polygon Mode Stippling" (as in the Kineme
Polygon Mode
Patch). No, I haven't worked withGL_POLYGON_STIPPLE
.]