FFGLQC

bangnoise's picture

Yo - thought I'd mention the FFGLQC Plugin vade and I wrote as part of our FreeFrame integration work for Vidvox a while ago. It loads FreeFrame GL (and old-style FreeFrame 1.0) effects in QC - it's sitting there with almost no downloads, perhaps some of you will be interested in it...

http://code.google.com/p/vvffgl/downloads/list

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gtoledo3's picture
Re: FFGLQC

I mentioned this to Vade... right now, it's input ports aren't restoring. If I signal QC to crash (and trigger the save at that point via Kinemecore), I can "get" input ports to restore/save into a file.

It manages to load some frf files that the Apple example patch doesn't so that's pretty cool!

bangnoise's picture
Re: FFGLQC

More details please - system version, FreeFrame plugins you're using with links if they're available online, inputs you're connecting

shaker08's picture
Re: FFGLQC

no work for me... does not appear in the library ( snow leopard QC 4.0 103.1) and the old freeframes pluguin dont work in leopard too... something work with free frames in snowleopard??¿?

vade's picture
Re: FFGLQC

Ensure you install it to Plug-Ins, not Patches (this is not a skank API plugin).

shaker08's picture
Re: FFGLQC

im sure is in pluguins...

shaker08's picture
Re: FFGLQC

wonka monka!! no works cuz im working on 64.... i check it in 32 and appears.. but when i try to open my project a message appear " qc cant not maker a connections from midi notes" and after in continue qc crash ... :(

vade's picture
Re: FFGLQC

Ah, this precompiled version seems compiled as 32 bit only. I'll talk to Tom and we can fix that for the download.

shaker08's picture
Re: FFGLQC

yeahh you rock vade!! thanks mate!!!

bangnoise's picture
Re: FFGLQC

FreeFrame only permits 32-bit plugins at the moment, so that's why it's 32-bit only.

Could someone who's having problems opening saved compositions please provide some details about the system version and FreeFrame plugins they're using?

gtoledo3's picture
Re: FFGLQC

bangnoise wrote:
More details please - system version, FreeFrame plugins you're using with links if they're available online, inputs you're connecting

So, you're saying qtz's actually restore properly on some systems?

-10.6 or 10.7. 32-bit runtime. -Freeframe plugins at Library/Graphics/FreeFrame Plug-Ins (the trad place that the Apple Freeframe Plugin required frf's to be at). -Any frf's. I could link, but it's irrelevant. -Video patch to image input on any loaded frf, though any connections would break, because the patch reloads at square one when QC/the qtz in question is opened.

I thought maybe the input ports that are being spawned weren't being saved, or that file import was wiping them out... that something was not being done, or being done out of order/predicated on something being present that QC doesn't "see" at the appropriate moment. I hadn't looked at the source yet.

gtoledo3's picture
Re: FFGLQC

No, I'm wrong. I just tried out "vectorize", and it was fine.

Here's an frf that's problematic. I thought it happened with more than just this, but this probably just stood out, and I thought it "just happened" all the time (incorrectly).

PreviewAttachmentSize
LumaOffset.frf_.zip14.28 KB

bangnoise's picture
Re: FFGLQC

gtoledo3 wrote:
So, you're saying qtz's actually restore properly on some systems?
thanks George... we do test this stuff. I'll take a look at the plugin you posted when I have a moment.

vade's picture
Re: FFGLQC

Oh god, I totally forgot about that point. Haha. Fuck. :)