Three Node.js

gtoledo3's picture

Am I the only forum user here who's tried this?

I know I've mentioned it a few times. The fact that it's "Mr. Doob" (don't laugh!), makes me even more interested considering some of his great examples and work on the GLSL Sandbox editor.

I used it for only one day (yep!), but I was relatively compressed at the current robustness of the system, and some features.

It doesn't have that sweet, sweet, ability to get used as a resource in Xcode the way that a qtz file can in so many ways, but I'm sure there's some ways to integrate the node file that may not be occurring to me at the moment, or perhaps could get better with future iterations.

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gtoledo3's picture
Re: Three Node.js

*edit - that should be something like "I used it for one day around 2 months or more ago", but it sure has stuck in my mind favorably. Perhaps because of my overall favorable impression of VVVV and some similarities. I'd love to so some QC centric coders take a stab at evolving this if it makes sense.

lookitscook's picture
Re: Three Node.js

For anyone else who hadn't seen it before: https://github.com/idflood/ThreeNodes.js#readme

also: cool! will be playing with this.

gtoledo3's picture
Re: Three Node.js

D'oh, I meant to include the link! Thanks :-)

gtoledo3's picture
Re: Three Node.js

...hah, I see that autocomplete changed "impressed" to "compressed" in my initial post. Geez. :-)