kineme core

pbourke's picture

Just installed kinemecore are in the preference "Fullscreen on startup" is disabled. Why?

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gtoledo3's picture
Re: kineme core

Paul, if you're on Lion, this is now part of the built in QC functionality (I believe?... and think this may have hobbled the kinemcore function). Either way, it definitely doesn't work anymore in kinemecore in Lion, so it was removed.

If you're still on Snow Leopard or Leopard, you can check release history and install the previous release, which will still have that functionality.

pbourke's picture
Re: kineme core

Just installed the latest developer tools on Lion. That comes with QC 4.5. I can't find any "startup in fullscreen mode". Any clues on how to do it?

jrs's picture
Re: kineme core

I'd love to know but have not a clue

gtoledo3's picture
Re: kineme core

What I meant more specifically, is that now (as with most apps) there is an "Enter Fullscreen" mode option with QC that can be found in the "Viewer" menu (yeah, pretty unintuitive come to think of it... it actually makes no sense at all).

Once you've entered that mode (because of that crappy crappy app state save stuff), if you Quit QC while in that mode, when you restart it, it will open back up with Editor fullscreen. This is about 99% close to what k-core used to do for that particular function.

Now, what you've been robbed of is having the Editor lay over other windows in that mode. To do that, you just need to pull your Editor window to be really big manually.

gtoledo3's picture
Re: kineme core

Oh, also, if you look at the corner of the Editor app - top right - hit that little emblem, and it will make the Editor pop fullscreen. Then, once it's fullscreen, start aimlessly groping at the top of the screen (thanks Lion) to pull up a menubar. Once that has finally happened, you can press the blue arrow emblem to make it release from fullscreen (or press Escape).

pbourke's picture
Re: kineme core

Just tried all that. Sure works with the windows from some apps, e.g.: Safari ... so I do have the setting enabled in the preferences - general. But it doesn't work (for me) with the QC viewer window.

vade's picture
Re: kineme core

The viewer goes fullscreen via a command, or in the viewer toolbar Fullscreen icon on the left.

dust's picture
Re: kineme core

I am missing the the full screen option in my viewer as well. I think what Paul is referring to is being able to go full screen with the viewer but keeping the tool bar. That doesn't seem to be working although the normal full screen command vade pointed out works as usual.

pbourke's picture
Re: kineme core

I am looking for automatic fullscreen of the viewer window when a composition is launched. Used kinemecore to do this in the past, for example http://paulbourke.net/exhibition/MONA/ but now in Lion I am missing this rather important ability ... for automated environments it's critical.

dust's picture
Re: kineme core

interesting project paul. i think the functionality your looking for may have been taken out of k core. i have not tried either of these solutions in lion but k builder will do a full screen at launch with published parameters. then there is my apple script plug.

http://kineme.net/composition/dust/AppleScriptPlugin

it was my first plugin a whopping one liner in code but seems some people get some functionality out of it. so you could do a little tell app quartz composer to go fullscreen. with the apple script plugin. that way if your qc preferences are set to show the viewer at launch it will go full screen. not sure if you have to tell qc to go full screen or the qc player to go full screen. qc player being the viewer app bundled inside of qc. also you may have to build the plugin for lion.

on a side note i have recently been going through some of your glut code. very informative it is helping learn gl on a lower level than qc. it seems to me fullscreen is broken at this level as well. qc is my full screen gl option at the moment. have tried with glut and sdl but both do not work in fullscreen yet. i got to poke around open frameworks to see how they fixed glut to go full screen as apple has deprecated some CG methods for lion.

vade's picture
Re: kineme core

I would highly suggest using a simple custom Cocoa app that hosts the QC comp, something based off of Quartz Composer Player would do well as a starting point.